Customization

This section describes different things you can customize in TMInterface. TMInterface stores its default resources in the directory where it is installed (this is also where the game executable is). Some resources may be replaced in a non-intrusive way, such that an update will not override your modifications.

Custom bruteforce improvement sound

You can customize the default bruteforce improvement sound. This sound is played when bf_play_sound variable is true and when a new improvement is found while bruteforcing.

To replace the default sound, naviagate to the C:\Users\username\Documents\TMInterface directory where all user files are stored. In it create a folder called Sounds and paste your own sound file in the Sounds folder. This file should be a named Ping.wav and should be saved in the WAV format. If you have a sound file with a different file format, you can convert it to a WAV format with external software.

All in all, your sound file named Ping.wav should be located in the C:\Users\username\Documents\TMInterface\Sounds folder.

Custom UI/Console font

You can customize the fonts that are used throughout the TMInterface UI.

To replace the UI font, naviagate to the C:\Users\username\Documents\TMInterface directory where all user files are stored. In it create a folder called Fonts and paste your own font file in the Fonts folder. This file should be a named UIFont.ttf and should be saved in the TTF format. If you have a font file with a different file format, you can convert it to a TTF format with external software.

If you want to replace the console font, simply name the file ConsoleFont.ttf instead to use it only for the console.

All in all, your font file named UIFont.ttf or ConsoleFont.ttf should be located in the C:\Users\username\Documents\TMInterface\Fonts folder.