UI Namespace
bool UI::BeginCombo(const string&in label, const string&in current)bool UI::BeginDisabled(bool disabled = true)bool UI::BeginTabBar(const string&in label)bool UI::BeginTabItem(const string&in label, bool&out open)bool UI::BeginTabItem(const string&in label)bool UI::BeginTable(const string&in label, int columns)bool UI::BeginTooltip()bool UI::Button(const string&in label, const vec2&in size = vec2 ( ))bool UI::Checkbox(const string&in label, bool active)bool UI::CheckboxVar(const string&in label, const string&in variableName)bool UI::CollapsingHeader(const string&in label)bool UI::DragFloat3(const string&in label, vec3&inout value, float speed = 1.0f, float min = 0.0f, float max = 0.0f, const string&inout format = "%.3f")bool UI::DragFloat3Var(const string&in label, const string&in variableName, float speed = 1.0f, float min = 0.0f, float max = 0.0f, const string&inout format = "%.3f")bool UI::End()bool UI::EndCombo()bool UI::EndDisabled()void UI::EndTabBar()void UI::EndTabItem()void UI::EndTable()bool UI::EndTooltip()float UI::InputFloat(const string&in label, float num, float step = 1.0f)float UI::InputFloatVar(const string&in label, const string&in vairableName, float step = 1.0f)int UI::InputInt(const string&in label, int num, int step = 1)int UI::InputIntVar(const string&in label, const string&in variableName, int step = 1)string UI::InputText(const string&in label, string str)bool UI::InputTextMultiline(const string&in label, string&inout text, const vec2&in size = vec2 ( 0 , 0 ))string UI::InputTextVar(const string&in label, const string&in variableName)int UI::InputTime(const string&in label, int currentTime, int step = 100, int defaultTime = 0)int UI::InputTimeVar(const string&in label, const string&in variableName, int step = 100, int defaultTime = 0)bool UI::IsItemHovered()void UI::PopID()void UI::PopItemWidth()void UI::PushID(const string&in str)void UI::PushItemWidth(float width)void UI::SameLine()bool UI::Selectable(const string&in label, bool selected)void UI::Separator()void UI::SetNextWindowPos(const vec2&in size)void UI::SetNextWindowSize(const vec2&in size)float UI::SliderFloat(const string&in label, float num, float min, float max, const string&in format = "%.3f")float UI::SliderFloatVar(const string&in label, const string&in variableName, float min, float max, const string&in format = "%.3f")int UI::SliderInt(const string&in label, int num, int min, int max, const string&in format = "%d")int UI::SliderIntVar(const string&in label, const string&in variableName, int min, int max, const string&in format = "%d")void UI::TableHeader(const string&in label)void UI::TableHeadersRow()bool UI::TableNextColumn()void UI::TableNextRow()bool UI::TableSetColumnIndex(int column)void UI::TableSetupColumn(const string&in label)void UI::TableSetupScrollFreeze(int cols, int rows)bool UI::TextDimmed(const string&in text)bool UI::TextWrapped(const string&in text)