EventIndices Class
EventIndices class is used to distinguish input type in game’s native structures. Each property contains the event index the event corresponds to.
See Iterate current inputs for an example of usage.
Behaviors
~EventIndices()
EventIndices()
Methods
EventIndices& opAssign(const EventIndices&in other)
Properties
int RaceRunningId
int FinishLineId
int AccelerateId
int BrakeId
int SteerLeftId
int SteerRightId
int SteerId
int GasId
int RespawnId
int HornId