SimulationManager::RemoveStateValidation Method
Makes the game validate the replay without checking if the inputs match the states saved in the replay, as if it was validating a replay exported for validation.
Syntax
void SimulationManager::RemoveStateValidation()
Return value
None.
Remarks
Calling this method in the OnSimulationBegin
call will remove state
validation from currently validated replay. After calling, TrackMania will not
check if the simulation matches with saved states in the replay,
therefore allowing for input modification without stopping
the simulation prematurely.