SimulationManager::RemoveStateValidation Method

Makes the game validate the replay without checking if the inputs match the states saved in the replay, as if it was validating a replay exported for validation.

Syntax

void SimulationManager::RemoveStateValidation()

Return value

None.

Remarks

Calling this method in the OnSimulationBegin call will remove state validation from currently validated replay. After calling, TrackMania will not check if the simulation matches with saved states in the replay, therefore allowing for input modification without stopping the simulation prematurely.