SimulationManager::Respawn Method
Queues a deterministic respawn at the next race tick.
Syntax
void SimulationManager::Respawn()
Return value
None.
Remarks
In a simulation context, TMInterface will add a new input event to the existing event buffer such that that the car respawns at the next tick.
The function will respawn the car to the nearest respawnable checkpoint or
if there was no passed checkpoints, restart the race. The behavior of this function
also depends on the start_respawn
console variable set within TMInterface.
If start_respawn
is set to true, respawning without any passed checkpoints will
not restart the race, but only respawn the car on the start block, simulating
online respawn behavior.