SimulationManager::RewindToState Method
Rewinds to the provided simulation state file.
Syntax
void SimulationManager::RewindToState(
const SimulationStateFile&in file,
bool resetCamera = true
)
Parameters
const SimulationStateFile&in file
The state file to be restored.
bool resetCamera = true
Optional. If the camera should be reset on rewind.
Return value
None.
Remarks
This function is the same as SimulationManager::RewindToState except that it takes a SimulationStateFile, and that it will also restore previous inputs and ghost states if they were saved in the provided state file.