SimulationManager::SetSpeed Method
Sets the game speed multiplier.
Syntax
void SimulationManager::SetSpeed(
float speed
)
Parameters
float speed
The new speed multiplier.
Return value
None.
Remarks
This function has the same effect as setting the speed
console variable.
All characteristics of setting the global speed apply. It is not recommended to set the speed to high factors (such as >100), which could cause the game to skip running some subsystems such as the input subsystem.
This variable does not affect simulation contexts in which debug mode is disabled. When debug mode is disabled (default), the game runs only the simulation subsystem.