SimulationState Class
Contains the entire vehicle and player state that is used for TMInterface save states. Use SimulationManager::SaveState to save the current state and SimulationManager::RewindToState to rewind to a saved state.
Behaviors
SimulationState()
SimulationState(const array<uint8>&in array)
~SimulationState()
Methods
SimulationState& opAssign(const SimulationState&in other)
Properties
ContextMode Mode