SimulationState Class

Contains the entire vehicle and player state that is used for TMInterface save states. Use SimulationManager::SaveState to save the current state and SimulationManager::RewindToState to rewind to a saved state.

Behaviors

SimulationState()
SimulationState(const array<uint8>&in array)
~SimulationState()

Methods

array<uint8>@ ToArray()

Properties

ContextMode Mode