SimulationManager Class

The main class for controlling the simulation. The instance of this class is returned by the GetSimulationManager function or passed within one of the available Callback functions. It is not possible to instantiate this class directly.

Methods

void SetInputState(InputType state, int value)
void SetSpeed(float speed)
void Resync()
void GiveUp()
void Respawn()
void Horn()
void RewindToState(const SimulationState&in state, bool resetCamera = true)
void SetSimulationTimeLimit(int timeMs)
void set_Running(bool running)
void set_SimulationOnly(bool simulationOnly)
bool get_InRace()
void RewindToState(const SimulationStateFile&in file, bool resetCamera = true)