SimulationManager Class
The main class for controlling the simulation. The instance of this class is returned by the GetSimulationManager function or passed within one of the available Callback functions.
It is not possible to instantiate this class directly.
Methods
void ForceFinish()
void SetInputState(InputType state, int value)
void SetSpeed(float speed)
void GiveUp()
void Respawn()
void Horn()
void RemoveStateValidation()
void PreventSimulationFinish()
void RewindToState(SimulationState@ state, bool resetCamera = true)
void SetSimulationTimeLimit(int timeMs)
bool get_Running()
void set_Running(bool running)
int get_RaceTime()
int get_TickTime()
uint get_EventsDuration()
bool get_InRace()
void RewindToState(SimulationStateFile@ file, bool resetCamera = true)