SimulationManager Class
The main class for controlling the simulation. The instance of this class is returned by the GetSimulationManager function or passed within one of the available Callback functions.
It is not possible to instantiate this class directly.
Methods
void ForceFinish()
void ResetCamera()
void SetInputState(InputType state, int value)
void SetSpeed(float speed)
void Resync()
void GiveUp()
void Respawn()
void Horn()
void RemoveStateValidation()
void PreventSimulationFinish()
void RewindToState(const SimulationState&in state, bool resetCamera = true)
void SetSimulationTimeLimit(int timeMs)
bool get_Running()
void set_Running(bool running)
bool get_SimulationOnly()
void set_SimulationOnly(bool simulationOnly)
int get_RaceTime()
int get_TickTime()
uint get_EventsDuration()
bool get_InRace()
void RewindToState(const SimulationStateFile&in file, bool resetCamera = true)